All of you gathered at a local tavern, abandoned but in the process of being renovated, at the invitation of Janiven, a local elf. She asked each of you to join a new citizen’s watch being formed to rid Westcrown of the shadow beasts plaguing the city after dark, but before you could even introduce yourselves, a loud pounding interrupted the discussion.
Morosino, a human teenager who has joined the group, arrived, informing Janiven that Arael, the group leader, has just been arrested by the Hellknights. The Order of the Rack is requesting that he be handed over to them for questioning. Hellknights are already on their way to the tavern, and you heard voices in the distance indicating they would be upon you soon.
Rushing into the sewers through a trap door in the tavern, Janiven quickly explains how to find the safe house ran by the watch, following shallow engravings of swords at each intersection. She gives each of you three health potions from a small cache she has hidden close to the entrance and hurries you down a tunnel to the left. She also tosses a sunrod to Lemmy, just in case.
Unfortunately, the next intersection you need to turn down is now occupied by long-dead, or rather undead, explorers. Realizing that conventional slicing and piercing weapons have little effect, your mages and even some loose stones and Morosino’s club do more damage. Morosino is cut down during the battle by a well-placed slice of a skeleton’s broken scimitar. Luckily, Nuala quickly revives him from near death, and another healing potion from Janiven gets him back on his feet. Janiven informs you she must get Morosino to the surface to keep him safe, and tells you to keep following the signs and listen for Hellknights.
She leaves you in the damp, dark sewers, with Hellknights on your heels, Hellknights on the path you must turn down, and the gods only know what else surrounding you in the dim light.
XP gained: 401